freeslot("SPR_RONW", "S_RFLAME", "MT_RFLAME")

states[S_RFLAME] = {
	sprite = SPR_RONW,
	frame = FF_ANIMATE|FF_FULLBRIGHT|TR_TRANS40,
	var1 = 15,
	var2 = 4
}

mobjinfo[MT_RFLAME] = {
	//$Sprite TONWA0
	//$Name R Torch
	doomednum = 3922,
	height = 60*FRACUNIT,
	radius = 14*FRACUNIT,
	flags = MF_PAIN|MF_FIRE|MF_NOGRAVITY,
	spawnstate = S_RFLAME
}

addHook("MobjThinker",MT_RFLAME)